This is an early prototype/reimagining of the Planet Dive game I put out a little while ago. It felt like it was trying to be two games at the same time, and this was one of them.  The current build has five different weapons (laser, phaser, gravity well, satellite, and homing torpedos) which are all basically functioning, but also built with basic AF place-holder art. I want to get some feedback on how the game feels control-wise. It should work with keyboard, controller, and on mobile.

Regarding the upgrades: currently the weapons do have a limit of 5 levels-up, but the ship upgrades (speed, acceleration, pick-up radius) basically go up infinitely. And to clarify, speed is how fast you move, acceleration is how fast you can change horizontal direction.

I'm looking forward to your feedback and thank you for trying out my game!

Updated 1 day ago
Published 2 days ago
StatusPrototype
PlatformsHTML5
AuthorMythril
GenreShooter
Made withGodot
TagsGodot, Prototype, Shoot 'Em Up, Survivor-like

Comments

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(+1)

Okay, mobile may be hit or miss. It's definitely not working for me