Project Planet Dive
This is an experiment for OGAM November Game Jam. The core purpose of this roll-out is to see if the control scheme works well and/or where it can be improved. Planned updates in the future to include data persistence between sessions, additional enemy types, and other general improvements.
| Status | Prototype |
| Platforms | HTML5 |
| Author | Mythril |
| Genre | Shooter |
| Made with | Godot |
| Tags | Arcade, ogam, Shoot 'Em Up |
| Content | No generative AI was used |

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