Tactical Chess
This project is being developed in Godot to help me learn the engine.
The current build is only for local play, and still VERY bare bones. I'm primarily uploading to hold myself accountable and make sure I continue working on it.
Instructions:
- All pieces behave as they would in a traditional chess game, but the board has been greatly reduced to only 3 lanes, and pieces must be bought with points to deploy.
Only the Kings are present at the beginning. - 1 point is awarded at the beginning of each turn, and capturing an opponents piece will award you with its point value.
- Each turn, one piece can be purchased and a different piece can be moved (in any order), but a new piece cannot be moved on the first turn. Point values are listed, and based on traditional Chess piece values, except the Bishop which is 2 points.
- "Castling" is a little bit different here. Each King has his own isolated square on the board that will be deleted once he moves from it.
- Pawns also do not upgrade. Once you reach the back row with one, you will have the option to sacrifice it to add 2 more points to your score, but this will consume your move for that turn.
- There are two possible win conditions:
1) Have 20 points at the end of your turn
2) Capture the opposing King
note: there is currently no check prevention/detection
If you have any issues, please let me know.
Good luck, and have fun!
Status | In development |
Platforms | HTML5 |
Author | Mythril |
Genre | Strategy |
Made with | Godot |
Tags | Board Game, Chess, Tactical |
Comments
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Is this chess battle advance?
Sorry for the late reply! I'm afraid I don't know what that is. It might be similar? But so far as I know, this is an original variant concept.